An Eve Online Piracy Corporation
Crime Ops offers a variety of Non-Pirating opportunities to those who might be new to the game or prefer to not PvP. While this might seem like different approach in terms of joining a corp it has it perks. For those who obviously are not scared of risk and would like a little bit more defense in the event they come across hostile forces. We have room for just about every type of career path as many of our members are skilled in a variety of non pirate related game paths as well. Below are a list of some.
Industrial Careers
Industrialists in Crime Ops are members that specialize in making things, moving them around, and earning ISK for their labors. While they may be in a pirate corporation they either prefer not to PvP, are still learning how to become a pirate and or have alts. Some of the Industrialists prefer to be in a pirate corp cause it puts fear in hostile forces based on the risk factor involved. Also some prefer to be pirates too but enjoy other game aspects as well. As we all know starting out can be a slow process of training and these career options are a decent way to make a living while training skills to be a rebel fighter. All corps need diversity and this is why we are not just limited to pirate ranks.
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Miner/Refiner
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Perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals. To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers. Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat.
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The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space.
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The main disadvantage is that mining is highly repetitive and boring, as asteroids generally do not fight back! You also have to be on guard for can flippers and gankers - players who prey on miners, especially those who have gone "AFK" (away from keyboard) and aren't paying close attention.
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The career path for a mining specialist is long - highly advanced miners using Tech 2 exhumers can easily generate 10 million or more in ISK with an hour of effort (depending on market prices and what is being mined). Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns.
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Our miners are protected by our territory in space and corporate office locations. If problems occur with griefers we are there to send protection to our members. All we ask is once in a while that you donate some ore or processed mats so we can build more ships for our members. Occasional fleet mining expeditions are offered in chat to those members who are looking to take a break from the hostile sectors. We also offer transportation services with armed convoys for those who are looking to trade in far reaches of the verse.
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Hauler
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Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another. To become a hauler, you only need an industrial ship and suitable command skills.
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Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding.
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Haulers can also execute player courier contracts on the open market.
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A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship.
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The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters.
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By the way, a miner/hauler combination can be an extremely powerful duo, and as a result, it's one of the most common main/alt character combos for players who can afford multiple in-game accounts.
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In CRIME OP's we offer hauling career opportunists the ability to transfer or corporation cargo from different stations. This also comes with the ability to request armed convoys for protection. Usually gankers are going to shy awaywhen they see a squad of pirates protecting you during your transports. In a way you could see this career as a illegal pirate hauling black market items around often our ganking squads will require haulers to pick up cargo at recent wreck sites. So there will be some risk involved. All ships are replaced if destroyed in a corporation hauling mission. Items will delivered for pickup in certain stations locations of gank sites. Those haulers near those areas will have first dibs on the cargo. You may also enjoy the payment system associated with piracy without having to actually fight. All profits sold are split between those involved +1 for corporation costs. So if you pick up a 100million and there's 3 people involved thats 25 million you just made in one transport.
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Manufacturer/Researcher/Inventor
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Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players. Building items and charging for the value-add can be a very lucrative way to generate ISK.
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Unfortunately, this career option is one of the hardest for new players to generate large amounts of ISK from, as it is extremely competitive. In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they mined as "free" - so, many common Tech I items have very low profit margins, if any at all.
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However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase and research blueprint originals (BPOs), this can be a lucrative long-term career in Manufacturing.
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Through research, players can also improve the efficiency of blueprints to reduce manufacturing costs. Because they improve production efficiency and reduce manufacturing time, researched blueprints are valuable to manufacturers - and therefore are another potential source of income - Research.
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All advanced items in EVE, of the Tech II variety, are made possible by the efforts of players who conduct invention - Invention - on lower-tech items. The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK for players with more advanced skills.
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Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - though this is not nearly as lucrative as it was before the Inferno expansion, which reduced rewards from this form of passive income - Datacore Farming.
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Another semi-passive income source, Planetary interaction, EVE provides yet another way to create items of value for sale. The investments in skills and in ISK needed for planetary interaction are not as great as for high-level manufacturing, but the potential rewards are likewise more limited - Planetary Interaction.
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As a member of Crime Ops we offer members donated minerals/mats for those who are willing to manufacture items for our corporation. We also offer armed convoy fleets to protect you as well as protected hauling services to the desired stations you wish to distribute your items. Making your life less stressful and allowing you the ability to focus on what you do best. Like many corporations we are not just fighters we require items for our members to advance in piracy and their career chosen paths. There is also market established roles within our corp that require work orders to be met thus giving manufactures the ability to create items for our evil agendas. For more information and a meeting please contact on of our members and they will put you in tocuh with an officer in command.
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Business Careers
While Industrialists specialize in making and moving things, Business people earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.
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Market Trader
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The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station! By investing in trade skills, and with a bit of starting capital (at least 1M ISK or more recommended to start), Crime Ops Traders can purchase goods on the market, and then sell them at higher prices. This career is only offered to those with extensive knowledge regarding market trade and a proven record. Crime Ops will provide the investment ISK as long as the risk factor is low. We also supply minerals and donated items in bulk for this task along with hauling, transportation and defense as needed.
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By providing liquidity to the markets, Corporate traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring market orders. If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you.
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Executive
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After you pass the probation period within Crime Ops many different higher level desk jobs become available. Have you ever wanted to be the evil master mind behind funding a large piracy corporation? Highly regarded for your skill dominating a market place in order to fund a illegal black market trade? As long as you don't mind a little blood on that item LOL.
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Standings Pusher
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Do you have high standings with a faction corporation? Those standings are valuable to player corporations, many of which will pay you for access to them. Mining corporations need high NPC standings for tax-free "perfect" refining, for example. All corporations need some high standings for access to jump clone manufacturing.
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Exploration Careers
Explorers are people that find things, and then make money on what they find. They come in a couple of varieties:
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Explorer
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Searching wormholes and hidden space for valuable sites, then selling the items that you discover, can be a very productive way to generate ISK - and a lot of fun, too.
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To become an explorer, players must invest in several specialty skills (Astrometrics, Salvaging, Archeology and Hacking), some dedicated equipment (for example: probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules. You must also become an expert at probing - Scanning & Probing.
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Many explorers prefer to make their fortunes in wormholes, where highly valuable relics, gas clouds, and mining sites can be found. However, wormholes are dangerous, because there is no way to know if anyone else is in system with you (that is, Local does not list who is there), there is no CONCORD protection, and there are powerful non-player enemies there called Sleepers which are adept at blowing newer players up. If you are interested in making your fortunes in wormholes, find experienced explorers to team up with, to show you how to survive and thrive there.
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Salvager
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EVE is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK. Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items.
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To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module.
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It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task. Later on, after you've earned enough ISK, you can acquire a Noctis - a ship with special salvaging bonuses.
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You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.
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Many of our skilled pirates love salvaging and ninja jet canning. While also issuing mining permits in designated belts. Please refer to the piracy carrer section of this navigational menu for more about pirate salvagers.
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Military PVE Careers
Military specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might.
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Ratters
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Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK. But frankly, this is not the most lucrative way to earn money in EVE. Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills.
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To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship. High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there. The most lucrative and challenging rats are in null security space, and it is common for ratters to flourish there, using some well-established combat practices.
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If you are interested in ratting in null sec space, we do squad runs as a team for those interested.
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Mercenary
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If you can develop very high levels of combat skills, you can make a decent living by assisting our fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it and in this case we formulate contracts between allied corporations as well as tactical job offers. A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties. Usually all corporation activites payout based on the number of people involved per squad/fleet that participated +1 for corporation growth.
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If you are serious about being a gun for hire, joining a dedicated pirate corporation is a good idea, as the one thing you need more than anything else as a "merc" is contacts.
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Bounty Hunter
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In the Retribution update, the EVE bounty system was completely revised. Players may now take out bounties on anyone, and they can make ISK by destroying the ships of pilots who have bounties on them.
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Serious bounty hunters can hunt down specific targets using locator agents http://www.eve-wiki.net/index.php?title=Locator_agent
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While pretending to be Boba Fett sounds like an exciting option, it is difficult to execute. Bounty hunters must have high combat skills, a powerful ship, and a bit of luck. For this reason, most bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning. For more details regarding this please review our career sections for pirates.
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Pirate Careers
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Note: These are the basic most popular piracy careers offered in Eve.If you are serious about being a pirate within our corp we suggest you read the pirate career page for more detailed types of piracy available within CRIME OPS.
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Can Flipper
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Perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are "jetcanning", where miners jettison their collected ore into unsecured cargo containers, for retrieval later. Can flippers only have to get within 2,500 meters of a jetcan, then grab the contents.
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Miners are generally in weaker ships, with poor defenses or weapons, and there is usually little they can do to stop this theft. Further, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim.
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Starting with the Retribution update, can flipping is now much more dangerous, because it triggers a criminal flag on the flipper - which means that anyone can attack and destroy the flipper without fear of CONCORD.
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Ninja Salvager
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Like the can flipper, the ninja salvager feeds off the labors of others - in this case, they are stealing wrecks from combat mission runners.
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To be a ninja salvager, you need good ship piloting skills, essential salvaging skills, and scanning skills. You must be able to scan down and locate other players' mission rooms.
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Ninja salvagers warp into other players' missions and start to loot and salvage the wrecks there. Since most mission-runners outfit their ships for PvE, a PvP-fitted ninja should also be able to take out the mission runner, if they aggress them.
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Scammer/Thief
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If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profit.
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Some of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for example. But some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambush.
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Another form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself!
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Suicide Ganker
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If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then CONCORD will destroy your ship. But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewards.
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To be a ganker, you must develop good CONCORD security status, so that you can gain entry into the optimal high-sec systems. This means that gankers spend much of their time running missions and ratting to improve their standing, then "cash in" their security status with a well-planned gank.
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Drug Dealer
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There are illegal substance abusers in the EVE universe - and this includes many pilots. Booster drugs can temporarily increase certain capabilities, and though the stronger versions are illegal in Empire space, they are very much in demand. And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.
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